For two years I was a part of environment team working on Jump Force. My responsibilities were shader building, designing and creating maps for Hong Kong, New Zealand's beach and Marineford from One Piece as well as creating assets for Matterhorn and Lobby and helping on several other maps (Paris, Golden Gate Bridge, New York) including optimizing and making sure they run smoothly. It was quite a journey but thanks to many talented people at Spike Chunsoft we managed to complete our part without problems.
PS4/Xbox One「JUMP FORCE」Second Trailer